How does AlphaStar handle the challenge of partial observability in StarCraft II, and what strategies does it use to gather information and make decisions under uncertainty?
Tuesday, 11 June 2024 by EITCA Academy
AlphaStar, developed by DeepMind, represents a significant advancement in the field of artificial intelligence, particularly within the domain of reinforcement learning as applied to complex real-time strategy games such as StarCraft II. One of the primary challenges AlphaStar faces is the issue of partial observability inherent to the game environment. In StarCraft II, players do